I´m finally fed up with waiting for new orders for our ongoing PBEM-game and decided to play a small solo scenario. So here we go. The basic idea is simple: A bunch of soldiers is ordered to sweep and secure a small farm somewhere. When they arrive, the place is deserted - but is it a real ghost town or are the soldiers stumbling into the sleeping dragons lair?
|US Troops closing in on the Farm|
How does it work? The task is to secure all 5 buildings in the area according to the building-clearance rules. Basic Insurgency-level is 3 for determining the difficulty of clearing, but you don´t roll for reinforcements until a clearing-check failed. If one of your units fail a check, instantly roll 5 reinforcement-rolls and up the insurgency level by 1 - you´ve hit a hornets nest and things are about to get ugly! From now on, roll reinforcements every turn. Repeat procedure if another check fails.
|Team Bravo stacking up, while Alpha enters without preparation (sorry for the blur)|
I decided to take the chances and let the larger group enter the house without stacking. They´re 5 soldiers (+1) and have a Squad Leader (+1) - without stacking (-1) that´s still a +1 in total.
So they enter - and roll a 6. As you see: No need to worry. Building clear.
|Alpha Team clears the first building|
On the next turn, Bravo now storms the second compound after stacking up, while Alpha stays on overwatch in case something goes wrong. Bravo receive +1 on their roll for stacking. Again, I roll more than I needed with a 5. But I wasn´t willing to take too many chances.
|Bravo Team enters the second house.|
Next turn, Alpha agan enters without stacking up to save some precious time - after all, time is slowly running out and there are still 2 buildings to go after clearing the big house.
|Alpha storming the building|
|Time is running out|
In the next turn, bravo make their entry and find no enemies. However, the MG-Team fails their clearing-test - though no casualties are taken, the failure triggers 5 reinforcement roles against Insurgency Level 4...
...Of which 3 fail. Only two enemy groups appear. One next to the field, where Alpha cannot see them to perform their overwatch-duty. They immediately open fire on the MG-Team and kill one of the Americans despite their good cover. But the return-fire sends two Taliban down.
Normally, the Game should have been over after this, but I decided it was more fun to fight the small skirmish to its bitter end - now that it finally got interesting.
Bravo-Team moves out to take cover behind the Jeep and support their buddies. They´re caught in the open, but fortunately the RPG-rocket flying towards them does not detonate - which probably saved someones skin! As usual, the return fire is devastating and neutralizes the entire enemy unit... for now
|Bravo Team caught in the open|
|Taliban advancing into the perimeter!|
In the end, the only surviving Taliban was the one lying on the road (he got up once after all his mates where shot and a second time in the last turn before he finally flew. He´ll return!!)
So, a victory with some bitter price for the Americans. All 5 buildings cleared, but 1 KIA.
And their position has been spotted and reported to the nearby warlord...
Things are about to get hot!
(I was trying to play another game on the same setup - a big Taliban assault against the position. Unfortunately, my Camera decided it needed a recharge, so I´m writing this update instead of playing, while the battery is loading. If it doesn´t finish quickly, it´ll be an interesting night, as this temporary Gaming setup blocks the main path through my room.)