The rules also supplement all that is needed for a post-war infantry skirmish. Generic stats for Assault Rifles are in the rules (though I´ll probably count Battle-rifles such as the FN FAL as semi-automatic rifles / self loading rifles like the M1 Garand, as controlled autofire with those is pretty much impossible and even disabled on some models of the FAL.) and MGs haven´t changed much since. I´ll handle underbarrel grenades like rifle grenades for now and won´t include vehicles for my first playthrough - other than that I should be set to play with the Africans. Must think about their platoon organisation / squad structure though. But my rulebook hasn´t arrived yet anyway and I´ll probably need that to start my first game - referring to the pdf to check things is not the most convenient way to play the first game.
Anyway, back to the Africans. I´ve almost finished the first Platoon of Desert Camo troops:
24 soldiers at the ready. I´ve noticed that I´ll need another RPG-gunner or two though. And I´ll have to add a few riflemen to get the squads to 9-10 man strength, as they should be operating as completely dismounted troops for the lack of any APCs in my collection.
The Jungle Division in woodland camo has a longer way to go. 8 Soldiers are ready as part of the christmas calendar, which isn´t even a full squad. But they also got some reinforcements, and I´ll have to add more very soon for my first game of Chain of Command!
For the woodland troops, I added some helmet camouflage on some of the troops and filled the base with more green undergrowth, which looks really cool in conjunction with their camouflage.
Apart from that, I´ve also started work on completing my two german squads. As stated earlier, I´ve 8 rifleman done and enough casts of my MG3-gunners, Panzerfaust and Grenadiers ready to bring up their strength sufficiently, so combining these into two 6-man Panzergrenadier Gruppen is most feasable for me at the moment. I´m missing some plain Riflemen to use them as Jäger Infantry.
As Panzergrenadiers operate in combined arms warfare with their AFVs, I´ve also ordered two diecast Marder (German IFVs) to complete the squads. This will add awesome firepower to the units on the ground, as both are armed with a 20mm cannon. O_O
With two 6-man squads (1 MG, 1 Grenadier, 1 Panzerfaust, 2 Rifleman + Leader) I´ll even have two Riflemen left over for a third squad, but will have to look for a leader - maybe I´ll sculpt another one real quick to bring them up to strength. And then I´ll need a Platoon HQ to get them to full strength.
But more on that later...More Africans first