Before heading off to the convention, I finished the last few figures yesterday, just in time for the game. Back home after a nice day of presenting Code Red to a number of interested people, I´ve finally taken some photos and uploaded them:
The New Insurgent Leaders from my own range at Enfilade Figures have made an appearance on the battlefield:
...just like two of the new Foreign Fighters. Paired with an Elhiem RPG-gunner, you can see the size compatibility of the two ranges.
And, the first casualty of the day in our demo yesterday, the Ranger GPMG:
Unfortunately I didn´t take pics of the game itself, but next week there´s another opportunity...
Sunday, May 31, 2015
Thursday, May 28, 2015
Black Hawk Down
The scenario I´m offering for playtesting is located at the mountain peaks (duh!) and revolves around a crashed helicopter. I chose an old, half-finished UH-60 kit that´s been waiting in my stash half-built for over a year and turned it into a crashed helo, something that I´ll be using a lot more than an intact chopper.
So this will be one of the key terrain pieces of the game, forming the starting position of the US Task force which will have to disperse and pick up a casualty that fell from the helo earlier.
All the while, there will be heavy fire from the Insurgents and maybe some bombs dropped by Air Support in Danger Close situations right on the heads of the US soldiers...
I think those who are familiar with Takur Ghar will recognize the similarities ;-)
I´m curious how the scenario will play out!
Tuesday, May 26, 2015
British Armed Forces: Fireteam finished
During the breaks I took while painting the rest of the mountain warfare project, I also finished the last figure of my British Fireteam.
So here we are:
4 UK soldiers modelled after reference pics of current gear and plans for the Army 2020 layout of the section. As there´s still some vagueness, I put in the L86 as Marksman rifle. I know there´s the L129 being phased in as Urgent Operational Requirement and I´ll do a fifth figure which uses the L129.
As the future of L129 vs. L86 seems to be undecided yet, I´ll let you guys pick the right weapon. Not sure how I´ll configure the unit though - 5 man team or Fireteam + optional guy with the other weapon to swap in? Trouble is: which weapon goes into the main set, which will be the addition? :(
Anyway, currently it looks like this:
Pretty sure I´ll add a scope to the Minimi-Gunner before they go into casting.
So here we are:
4 UK soldiers modelled after reference pics of current gear and plans for the Army 2020 layout of the section. As there´s still some vagueness, I put in the L86 as Marksman rifle. I know there´s the L129 being phased in as Urgent Operational Requirement and I´ll do a fifth figure which uses the L129.
As the future of L129 vs. L86 seems to be undecided yet, I´ll let you guys pick the right weapon. Not sure how I´ll configure the unit though - 5 man team or Fireteam + optional guy with the other weapon to swap in? Trouble is: which weapon goes into the main set, which will be the addition? :(
Anyway, currently it looks like this:
Pretty sure I´ll add a scope to the Minimi-Gunner before they go into casting.
Monday, May 25, 2015
Mountain Warfare: Deadline approaching
Next saturday I´ll be hosting my convention game in a regional convention near Frankfurt, Germany, with a second con following the week after in Speyer.
As I need to finish the Forces required for my little demo game of Code Red, I´ve picked up the brush this weekend and continued with the buildup. Still lagging behind a bit, especially with my key terrain piece and objective marker, but I´m confident I can finish it throughout the week.
But first, I needed to create the backbone of my Insurgent forces, which means more standard fighters with AKs. I also have to add at least one DShK HMG-Position, so I decided to paint up the kneeling chap, he should make a good ammo loader.
And the Task Force got some reinforcements, Paramedics, a Tactical Air Controller and Number 9 for the Ranger Squad. Need to paint the M240 and the Task Force should be ready to roll.
4 and 1/2 days to go, I need to speed up a bit..
As I need to finish the Forces required for my little demo game of Code Red, I´ve picked up the brush this weekend and continued with the buildup. Still lagging behind a bit, especially with my key terrain piece and objective marker, but I´m confident I can finish it throughout the week.
But first, I needed to create the backbone of my Insurgent forces, which means more standard fighters with AKs. I also have to add at least one DShK HMG-Position, so I decided to paint up the kneeling chap, he should make a good ammo loader.
And the Task Force got some reinforcements, Paramedics, a Tactical Air Controller and Number 9 for the Ranger Squad. Need to paint the M240 and the Task Force should be ready to roll.
4 and 1/2 days to go, I need to speed up a bit..
Friday, May 22, 2015
New Enfilade Figures
Hey folks,
after some waiting time, new figures have arrived!
Sold out sets have been restocked, so everything should be available!
You can obtain them at:
www.enfilade-figures.com
or (short version)
www.enfilade.de
after some waiting time, new figures have arrived!
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| Special Forces in Light Gear |
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| Insurgent Small Cell with AK |
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| Taliban Foreign Fighters / Generic Islamists |
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| Taliban Leaders |
Sold out sets have been restocked, so everything should be available!
You can obtain them at:
www.enfilade-figures.com
or (short version)
www.enfilade.de
Sunday, May 17, 2015
Fetch the Muskets! - Some Renaissance stuff
Hey folks,
some of you might have asked yourself why the blog is still called rifles and muskets. Well, one obvious reason is that "Just Rifles" sounds dumb. The othe reason is that I never gave up entirely on the idea of doing renaissance warfare.
Unfortunately, the initiative lost steam when I moved 2-3 years ago and abandoned my 10mm stuff as everyone here plays 15mm renaissance with Field of Glory. For financial reasons and as I was not super-happy with the rules (very long and "static" feeling game, I fancy more dynamic gameplay) I did not build up my own army.
However, recently our club has begun trials with "By Fire and Sword" and so far we´re feeling very positive about the game - and as it is much more dynamic and fast-moving, I´m very tempted to start up my own army in the next few months.
Until then, here are some pics of our game yesterday, where the Ottomans obliterated any enemy force they encountered through the power of their die-rolling:
some of you might have asked yourself why the blog is still called rifles and muskets. Well, one obvious reason is that "Just Rifles" sounds dumb. The othe reason is that I never gave up entirely on the idea of doing renaissance warfare.
Unfortunately, the initiative lost steam when I moved 2-3 years ago and abandoned my 10mm stuff as everyone here plays 15mm renaissance with Field of Glory. For financial reasons and as I was not super-happy with the rules (very long and "static" feeling game, I fancy more dynamic gameplay) I did not build up my own army.
However, recently our club has begun trials with "By Fire and Sword" and so far we´re feeling very positive about the game - and as it is much more dynamic and fast-moving, I´m very tempted to start up my own army in the next few months.
Until then, here are some pics of our game yesterday, where the Ottomans obliterated any enemy force they encountered through the power of their die-rolling:
Saturday, May 9, 2015
Horse-Power
As promised, a picture of my attempt to model a very small horse (15mm to be precise)
Head is too large, but unlike the digital putty, I´ll have to cut it away to fix this ;)
And here´s the latest progress on my first digi-sculpting attempt:
Head is too large, but unlike the digital putty, I´ll have to cut it away to fix this ;)
And here´s the latest progress on my first digi-sculpting attempt:
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